Lead Technical Artist
Company: Skydance
Location: Austin
Posted on: February 14, 2026
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Job Description:
Job Description Job Description Skydance Games , a division of
Paramount, a Skydance Corporation, is creating the future of
interactive entertainment across platforms and genres. Our teams
are expanding beloved franchises with Marvel 1943: Rise of Hydra,
pushing the limits of immersion, and shaping how we’ll deliver
best-in-class games for years to come. We build our games through
creativity, collaboration, and trust, empowering teams to take
ownership, openly share ideas, and push the boundaries of what’s
possible. Every project is built with these core values, turning
bold visions into experiences that resonate with fans around the
world. Do you want to craft games that challenge expectations and
inspire players? Come build something extraordinary with us. For
information on Skydance’s privacy practices, see the Skydance U.S.
Personnel Privacy Notice located at https://skydance.com/privacy
-personnel/. The Lead Technical Artist will partner with the
Project Art Director and Technical Director to shape long-term
goals and oversee the daily operations of the tech art team. You’ll
take ownership of art pipelines and workflows including character
rigging, lighting & rendering, asset creation, and platform
performance ensuring they support both our artistic vision and
technical requirements. You will be encouraged and expected to
independently collaborate across disciplines to align teams on
complex challenges, while mentoring internal artists and
coordinating with external partners. Clear documentation and
well-structured processes will be key, as you help build
artist-friendly pipelines that deliver high-quality visuals on our
target platform. As the final authority on asset integrity and
performance, you will be able to diagnose critical issues and
formulate clear, actionable solutions. If you are the kind of
person that thrives in a fast-paced, challenging and yet
solutions-oriented environment, we’d love you to join us and help
bring bold new ideas to life. Responsibilities Work closely with
the project art director and technical director to drive the
long-term development goals and daily operations of the tech art
teams. Take top level ownership of all art pipelines and workflows
within the project including those specifically associated with
character rigging, art asset creation, and platform performance.
Collaborate with and coordinate cross discipline teams to achieve
consensus and understanding on challenging issues. Organize,
manage, and mentor Internal team members and foster relationships
with external contractors. Ensure that all documentation for tech
art related workflows is organized, current, and understood by the
team. Spearhead the development of artist friendly pipelines that
produce high quality results while being performant on a variety of
platforms. Have the final word regarding technical asset integrity
and execution of platform specific performance optimization.
Requirements 5 years professional game development experience. At
least 1 shipped title credited with a lead TA position. A deep
understanding of the Unreal Engine and BP system. Extensive
experience using dynamic lighting workflows and PBR materials.
Familiarity with game performance evaluation tools to profile CPU,
GPU, and memory. performance on multiple target platforms. Strong
knowledge of shader creation via node graph, HLSL or GL.
Intermediate skill with Python, and C++. Pluses Some experience
with project management and team capacity tracking software. Open
mind regarding the thoughtful integration of emerging technology
into the creative process. A strong knowledge of artist tools and
workflows for rigging and animation. The annual salary range for
this position in Los Angeles is $125,000 – $150,000. The salary
offered may vary based on the candidate’s location, qualifications,
experience and relevant expertise, among other factors. The range
indicated is for base salary only and does not reflect the total
compensation package, including bonus, benefits, etc. We realize
that skills and expertise can come from many different experiences
and paths, and we encourage you to apply even if you don’t meet all
of the requirements as written in the job description. Games
LI-hybrid Paramount, a Skydance Corporation is a diversified media
company creating high quality, event-level entertainment for global
audiences. The Company brings to life stories of immersive worlds
across its feature film, television, interactive/games, and
animation divisions. Recruitment Fraud Alert It has come to our
attention that there may be fraudulent activity by individuals
impersonating our Talent Acquisition team. Skydance will only
contact you from an official “@skydance.com” email address. If you
suspect that you are being contacted by an unauthorized person or
believe that the correspondence you have received is suspicious,
please do not click on any links or attachments in such emails and
submit any questions or concerns to our information security team
at https://skydance.com/report -suspected-fraud/.
Keywords: Skydance, Temple , Lead Technical Artist, Design, Graphic Design & CAD , Austin, Texas